Each boxer has10 standard speciality moves known as ‘Specialities’. Each Specialitie starts with 10 points. Boxers can then train these to definite thrir very own fighting style.
Specialities are shown in the boxers ‘Gym’ area where they are able to increase any of them whilst decreasing others (so the points always remain at 100 total). Training Specialities uses the focus stat and one focus point will be used each time a boxer tries to increase a stat. A boxer will have a 1 in 10 chance of being successful. The boxer will have the option to choose which stat decreases each time a stat increases.
A boxer is able to determine tactics relating to Specialities under in the 'Fight Tactics' area.
Specialities occur during bouts occur with the 100 points acting as % chance.
So, if a boxer has 30% channelled towards Speciality A, and the fight engine determines that a speciality will take place, there is a 30% chance that Speciality A will be selected. Otherwise, one of the other specialities will be selected (based on their own % chances).
The 10 Specialities And Their Descriptions:
1) Body Blow: Makes the boxers next hit do 5 times the damage
2) Hawkeye: Ensures that the boxers next 3 shots all hit
3) Twinkle Toes: Ensures that the opponents next 3 shots all miss
4) Tough Guy: Absorb all damage from next opponents next 5 hits (including combo damage)
5) Quick Fix: Immediate 10% unconditional condition boost (10% regardless of condition level. Not above 100%)
6) Cut & Thrust: Progresses any cut on opponent by one stage (or cuts to slight cut if opponent not already cut)
7) Rhino Skin: Automatically reduces any cuts by one stage.
8) Winning Smile: Get a 50% chance of automatically winning the round 10-9 by all judges (or 10/8 if opponent was knocked down).
9) Berserker: Double all damage caused until the next miss.
10) Showboating: Each time this occurs, that boxers prize money increases by 100%